Architectural Storytelling

Immerse in your building to tell the story.

Storytelling is one of the powerful communication tools used by architects to present their design.  I am experimenting a new way of storytelling that combines the advantages of both the informative diagrams and the convincing immersive experience.

INTRO

Why Create it?

Architectural presentation in 2D media provides abundant information, but can hugely benefit from a deeper emotional connection with the audience. This project establishes a new framework to quickly create spatial narratives in VR. It harnesses the immersive affect to facilitate a powerful way of storytelling.

How It Works

I turn our architectural design into the VR storytelling to enhance two crucial aspects of architectural presentation:

  • Interactive diagrams: the audience review diagrams in VR and interact with building directly.
  • Guided tours: the audience can easily follows curated tours and explore on their own.

Project Details

  • Role: Architect, XR developer
  • Focus: rapid prototyping, workflow, model optimization
  • Duration: 6 weeks, personal project
  • Tools: Figma, Unity XRI + MRTK3, Revit, 3ds Max

dESIGN pROCESS

Storyboarding

Starting Point - 2D media

To convey the design concepts, architects often turn to diagrams that explain the building at various scales and methods of abstraction (such as views: plans, sections, isometric views etc.). I selected 3 diagrams at different scales from the whole building to the lobby. They also address different views.

Scale: Large. View: Isometric
Scale: Medium. View: Floor Plan
Scale: Small. View: Ceiling Plan

Spatial UI Design

I designed the main UI is to present common types of 2D architectural diagrams. Visual comfort is paramount for user experience in VR environment. I tried to achieve a clean layout to balance the rich visual elements in the building. An organized design system makes it a breeze to update and style all content on the boards.

Prototype

Rapid Prototyping in Unity

In order to smoothly handle the complicated architecture model and test the prototype frequently, I chose to jump in Unity rather early. After model optimization and light baking, it became a lightweight VR experience to run and test with.

Prototype walkthrough